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Titanic video game disarm the bomb
Titanic video game disarm the bomb







titanic video game disarm the bomb

The RAF therefore used bombs which they had not purchased and which therefore remained the property of Vickers the manufacturer. The design and production of Tallboy was undertaken without a contract on the initiative of the Ministry, following Wallis' 1942 paper "Spherical Bomb-Surface Torpedo" and the design of the " bouncing bomb" for the Dam Busters of Operation Chastise. Wallis designed the " Victory Bomber" of 50 long tons (51 t), which would fly at 320 mph (510 km/h) at 45,000 ft (14,000 m) to carry the heavy bomb over 4,000 mi (6,400 km), but the Air Ministry opposed a single-bomb aircraft, and the idea was not pursued after 1942. Wallis presented his ideas for a 10-ton bomb in his 1941 paper "A Note on a Method of Attacking the Axis Powers", which showed that a very large bomb exploding deep underground next to a target would transmit the shock into the foundations of the target, particularly since shock waves are transmitted through the ground more strongly than through air. It proved to be effective against large, fortified structures against which conventional bombing had proved ineffective.

titanic video game disarm the bomb

Īt 5 long tons (5.1 t), it could be carried only by a modified model of the Avro Lancaster heavy bomber.

titanic video game disarm the bomb

Tallboy or Bomb, Medium Capacity, 12,000 lb was an earthquake bomb developed by the British aeronautical engineer Barnes Wallis and used by the Royal Air Force (RAF) during the Second World War. 47 time delay fuze inserted into tetryl boosters in the rear of the casing.









Titanic video game disarm the bomb